April 2019

This is a group project called MICAVIBE(MICA and KarlssonWilker). Basically, the project is to collect data on campus, to visualize the data and turn in to over 70,000 different book covers for freshmen of MICA. Our instructor Adam led us from planning to installation, to data collection. Each of us should be responsible for our own area. Graphic design students are responsible for web design, and cover concepts, and we also have hardware teams software team, and publicity team.

As a member in the software group, involved in the production of mood station and some soldering and wiring. We use raspberry PI and python to program eight buttons in eight colors: red, yellow, pink, green, cyan, blue, orange and red. Each time the viewer clicks the button, the LED lights in the device will change to the corresponding color, and a receipt printer will print out the QR code of the website. By scanning the QR code, viewers can see the data collected by all the stations.

Data collection is a real and dangerous progress, because in the process of data collection, the privacy of the collected will be violated. Like the mood station, its process is a passive acquisition method for viewer. It requires the viewer to press the button actively. During the collection process, the person who pressed the button did not know what was going to happen. For example, they did not know that the button would be recorded and appear on the website in real time. But if the artist tells the audience that your behavior will be collected later, will the audience make subtle adjustments for this behavior to be collected, resulting in data distortion? This is a contradiction in the data collection process. It is a quick way to obtain information in the information age to transform the existence and behavior of the audience into Numbers or graphic symbols. More and more people are being unconsciously collected and used for profit by other organizations.

When I watch students walk past these installations, some people notice them, others ignore them. It made me wonder if these station is artwork itself or just a medium to access the artwork. If we think they are part of art, should we "respect" them more, such as setting up their surroundings, mopping the floor, painting the walls, or making labels and special lights for them? But when they do look like art, they lose their "affinity". Because most people know "don't touch" art. Therefore, interactive art is breaking the concept of traditional artwork. Create a new connection between the viewer and the artwork. In the process of creation, artists tend to imagine what kind of experience this work will bring to the audience. But in reality, the audience's feelings are actually very difficult to control, a thousand people have a thousand ideas. So whether to make a instruction, or "interactive guide", is also a question worth thinking about. When there is no interactive guide, the artist gives the audience an unlimited right to do anything with it, even to destroy it. However, when you make interactive guidelines, you limit or guide the audience's thinking.

Project website: micavibe.com
Instagram: mica_vibe

Adam Bachman     Dione Lee     Heerim Shin     Laurain Park    Miri Kim    Yeri Choi    Gary Zhang     
Qin Cheng     Blythe Thea Williams     Hailey Kim     Jessica Sanders     Peter Turnbull     Sean Dong     Serah Choi